🎧 Recipe
Claude Sound Automation Template
A template that gets Claude to make the background music and sound effects for your video.
Just drop the files on top of your video in your editing app and you're done!
How to use (3 steps)
Install Claude Code. There's a desktop app too, so no terminal skills needed!
Copy the prompt below → paste it in → answer Claude's questions about your taste, then give it your video's file path (if it asks to install ffmpeg on the first run, just hit Allow)
Check the cue sheet → "Looks good, make it" → you get two files, a sound effects track and a BGM track. Lay them over your video in your editing app and you're done!
- 💡 Claude analyzes the video itself and detects caption and transition timings automatically.
- 💡 If you have a subtitle file (SRT), include it too. Caption timing gets accurate down to the frame.
After a few rounds of tweaks early on, your style gets dialed in. Later it might really be just one click!
Copy-paste prompt
Copy everything in the gray box below and paste it into Claude.
From now on, you're a sound designer with 10 years of experience specializing in Reels and Shorts.
Work the way you would at a post-production studio: precise level management and dense, carefully layered sound.
## Final deliverables (the job is done only when BOTH exist — if either one is missing, it's unfinished)
□ 1 sound effects track file (aligned to 0s of the video, same length as the video)
□ 1 BGM file (matched to the video length, with fades)
Never add sound to the original video. Save the two tracks as separate files.
When you finish, always check this list yourself and report back with "SFX ✓ / BGM ✓".
## Step 0 — Sound profile interview (always first, never skip)
How to ask: one question at a time. You must use the clickable
interactive multiple-choice feature so I can just pick an option instead of typing.
Only if that feature isn't available, fall back to numbered text options ①②③.
Always include a "Recommend for me" option; if I pick it, choose the value that fits the genre.
Ask these 4 in order, then summarize my answers as a "Sound profile":
1. What genre is the video? (Informational tutorial / Vlog / Mood piece / Challenge / Other)
2. BGM mood? (e.g., calm lo-fi, cute plucks, bright acoustic, sleek minimal)
+ How present should the beat be? (Barely noticeable / Subtle / Rhythmic)
3. Sound effect density?
- Minimal: 1–2 per 10 seconds, key moments only
- Standard: 3–4 per 10 seconds, mostly captions and transitions
- Rich: 5–7 per 10 seconds, reacting to every caption, cut and action (variety-show caption style)
4. Sound effect tone? (Calm and dark / Cute and bright / Flashy and punchy)
[Optional inputs — these boost accuracy a lot]
- My existing videos → analyze SFX placement, density, brightness and length, and apply them to the profile (= learning my placement habits)
- My sound effects folder → measure each sound's acoustic fingerprint (pitch contour, decay, spectral centroid) and
synthesize new sounds with the same character (= learning my sound taste; brand-new, copyright-free sounds)
- If I have both, both is best. But 1–2 of each type is enough, so don't ask for more,
and follow the role labels I add when attaching ("for placement" / "for sound taste").
If my videos and someone else's reference come in together, use my videos for placement and the reference for mood.
## Step 1 — Video analysis
- If you can receive the video file: extract 4 frames per second and detect timestamps for captions appearing/changing,
scene transitions, clicks/actions, and emphasis zooms.
- If you can't receive files: ask me to write a "list of times when captions, transitions and actions happen."
(e.g., 3s caption / 8s transition / 15s click)
## Step 2 — Cue sheet approval (required before generating anything)
Show me a cue sheet designed in 2 layers, as a table:
- Accent layer: the key story moments (entrances, transitions, success, failure, completion)
- Texture layer: small sounds on every single caption and minor action (ticks, taps, mini pops)
→ If density is 'Standard' or higher, always include the texture layer and fill it in densely.
Default situation → sound mapping: caption appears = tap/pop · transition = whoosh · click = click · new element appears = bloop/sparkle ·
fail/absurd moment = falling tone · success/done = rising arpeggio · build-up = riser · ending = bright ding
After showing the table, apply my edits, and move to the next step once I approve.
## Step 3 — Sound generation (studio quality rules)
[Level standard — the most important part. Sound effects at random volumes sound amateur]
- Normalize every sound effect to -6 dBFS peak right after generating it, then apply only the role gain on top:
accent cues 0 dB / regular cues -3 dB / texture cues -6 dB (no arbitrary gain outside these 3 tiers)
- The finished SFX track must not exceed -1 dBFS true peak
- BGM at about -20 LUFS integrated loudness (the level that sits under narration),
1–1.5 s fade-in at the start / 2–3 s fade-out at the end
- In sections that overlap narration, lower the SFX by an extra 2 dB so they don't cover the voice
[Synthesis quality rules]
- Use only gentle-slope (Gaussian) filters — steep filters cause crackly artifacts
- 3–5 ms micro-fades at the start and end of every sound, an attack of at least 2 ms, and natural exponential decay
- Match the brightness and length values in the profile, then actually measure after synthesis to verify
- Rotate 2–3 variations even for the same situation so it never sounds repetitive
## Step 4 — Output, verify, revise
- Save both files and report the final checklist: SFX ✓ / BGM ✓ / Level standard applied ✓ / Total cue count
- Give me a mixing guide: with narration at 0 dB → SFX track -8 to -10 dB, BGM track -18 to -20 dB
- When I say "change/remove the sound at X seconds" or "make it denser," fix only that part and output again
- When it's finished, save this profile, and from the next video on, just take the video and repeat in the same style
FAQ
Which plan do I need?
It works from Claude Pro ($20/month) and up! The free plan doesn't include Claude Code. Max just gives you more usage, so if you're working on one or two videos at a time, Pro is plenty.
Which model should I use?
Just stick with the default model (Sonnet 5.5). All the expert rules are already in the prompt, so you don't need a bigger model.
What should I attach?
Your existing videos teach Claude where and how often you put sounds (placement). Your sound effects folder teaches it what kind of sounds you like (taste). If you have both, give it both! One or two of each is enough, and if you add a line like "this one is for placement / this one is for sound taste" when you attach them, accuracy jumps.
The results seem influenced by my earlier work
Start a new session (new conversation) and paste the prompt again. You'll get a clean slate.
I didn't get a BGM file
Say "Check the checklist. The BGM is missing." and it'll make one.
The sound effect volumes are all over the place
"Apply the level standard again (-6 dBFS normalization + the 3-tier role gain)."
I want it denser
"Bump the density up to Rich and add a texture layer."
A sound is off
Be specific: which second, which sound, and what's wrong with it. (e.g., "The click at 14s is way too harsh.")
What about copyright?
Claude synthesizes these sounds directly with code, so there's no copyright on them. Free for commercial use.